In my second year, I got a job at Ice-Pick Lodge on
Pathologic 2, combining the position of level designer and level artist.
After that I worked as a level artist and environment artist at Mundfish on
Atomic Heart and at Odd-Meter on
INDIKA.
You can see more of my work in my portfolio on
Artstation.
During my time in gamemade I have been in the roles of levele artist, levele designer and environment artist. I talked about the difference between these professions in an interview with Alexey Lutsey for XYZ, which you can watch on
YouTube.
I am a speaker at gamedev conferences where I talk about creating art for video games. I've collected a lot of material about the specifics of artists and level artists work, which I want to share on my blog.