While a level artist is responsible for the visual composition of an entire level, the environment artist focuses on its individual components. Environment artists create the 3D models that populate the level—architecture, landscapes, roads, cliffs, vegetation. Sometimes they also create standalone scene objects, although this task is more commonly handled by a separate specialist known as a props artist.
The level artist, on the other hand, is focused on the overall visual composition of entire levels and gameplay spaces, taking into account the structure and gameplay goals defined by the level designer. They place the environment and prop assets—created by environment and props artists—into the level. Their goal is to ensure that everything looks consistent, visually compelling, color-balanced, and does not interfere with gameplay. Level artists bring the scene together into a cohesive whole.